![]() ![]() another Green Hill-), and generally a much larger group of staff getting the project off the ground-even if it meant being unable to use the Retro Engine as it stands and more people who aren't as familiar with the Genesis games putting their hands on the project (Sonic Advance and Sonic Generations can be applied as two examples of this in action). another "green" Sonic level-, definitely in level identities -I.e. No pixel sprites (HD artwork and sprites or 2.5D look), a larger ratio of original levels (if not necessarily in level tropes -I.e. The only way Mania wouldn't get the "rom hack" / "fangame" label is if it was being done as a major studio project with a fresh team (speaking in terms of experience here), rather than the small passion project by Sonic community contributors it currently exists as. ![]() My personal thoughts on this as it stands: So I was reading some comments about the whole "fangame" / "ROM hack" labels the game was getting over at Retro with some members saying that although they're interested in the game nonetheless, they can agree with the fangame assertions (namely it shares many similarities in fangames having reused levels zones and sprites from the Genesis games and some elements of level design), and admitted it's kept them from being really enthusiastic for the game. ![]()
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